Wednesday, October 28, 2009

The Daily Scoop 4: Pokemon Soul Silver/Heart Gold first look

The Gold and Silver standards in Pokemon gameplay are now set for a new generation as Nintendo brings back Pokemon Gold & Silver in enhanced versions for the Nintendo DS platform. Pokemon HeartGold Version and Pokemon SoulSilver Version return players to the scenic Johto region first introduced in the beloved original Pokemon Gold and Pokemon Silver games. The richly detailed adventure of the original games are now updated graphics and sound, as well as new touch-screen features and a host of surprises. HeartGold and SoulSilver bring dozens of Pokemon characters back into the limelight for a new Pokemon generation -- and longtime fans -- to catch, train and battle.


Genre: Turn-Based RPG

Publisher: Nintendo

Developer: Game Freak

Release Date: Q2 2010

Exclusively on: Nintendo DS

ESRB: RP

Tuesday, October 27, 2009

tips cheats and stuff 1 pokemon mystery dungeon explorers of sky

 Cant Beat A Level?'
    tip1 play back some dungeons youve beaten too level up!! \
      tip2 instead of pimary mission take billboard missions

     use theese tips to solve theese other problems as well

 cant beat a boss
   levels too hard and stuff like that


that all folks may all your coins be yellow and all your flowers bring you fire powers good night nintendoers!

The Daily Scoop 3: Pokemon Mystery Dungeon Explorers Of Sky Review

The Pokemon Mystery Dungeon series comes to a third in the new installment Pokemon Mystery Dungeon Explorers Of Sky a epic add on type game to the Pokemon Mystery Dungeon Explorers Of Darkness and Explorers Time games on the Nintendo duel screen better known as the Nintendo Ds.
The game features 5 special episodes including: Bidoofs wish, In The Future Of Darkness,Igglypuff The Prodigy and some more. Biddoffs Wish Shows Biddofs first exploration mission
thats all im giving away about the special missions for now..but right now its time for ratings!!!!!!

Overall Rating!!!
   Grapphics 9/10
      Gameplay 8/10
          Controls 9/10   So Overall.... i give it a nine!!!!
thats all for today folks may all your coins be golden and all your flowers give you fire powers goodnight all nintendoers!

The Daily Scope 2:More Info On The New Pokemon games

On August 4th, Pokemon will be appearing in 3D in Pokemon Mysterious Dungeon for WiiWare in Japan. Nintendo is creating three versions: Onwards! Fire Adventure Squad, Let’s Go! Storm Adventure Squad, and Aim High! Light Adventure Squad. As you can probably guess, each game centers around a different Pokemon type.








Fire Adventure Squad focuses around fire types, with your possible starting Pokemon being ones such as the four fire starters: Vulpix, Growlithe, Eevee, Teddiursa, and Buneary. Base is as the Pokemon Village, which seems to be built in a volcano.







Storm Adventure Squad is based on water types. Possible starters include the four water starters: Wooper, Phanpy (in a Water town?!), Azurill, Wyanaut, and Riolu. These Pokemon start out on the Pokemon Beach, which is, predictably, at the shore of the island.







Light Adventure Squad is centered around electric types. Pikachu, Pichu, Meowth, Psyduck (poor guy, among electric types…), Togepi, Mareep, Elekid, Shinx, and Pachirisu are all possible starters. These guys start out at the Pokemon Garden, which is more or less an idyllic field, with lots of flowers and shrubs.







Although all of these games start in different places, it seems that the setting for the game is the same island. It is possible to transfer different Pokemon that you’ve befriended and tools you’ve collected in one game to another game. In this manner, it is possible to “collect” many different species of Pokemon in your four save slots.







The story is similar to older installments in this series. You’re in a peaceful Pokemon settlement, whichever one of the three you choose to settle yourself in, and life continues happily until suddenly, everyone raises a ruckus. A Shuckle has wandered into the nearby dungeon and hasn’t come out! Guess you guys have to go save him…







After all this happens, the Elder Slowking recognizes your amazing abilities and suggests for you to form an Adventure Squad, in which you guys can all go help Pokemon in trouble and search for treasure. However, it looks like something big is waiting just beyond the horizon.







Many aspects of Pokemon Mystery Dungeon should be familiar to those who’ve played this series before. There is a bank run by a Duskull where you can deposit your money so you don’t lose everything when you die. The Kangaskhan returns to let you store items at its warehouse, and you can buy things from a Kecleon at its store. Also making a return is an Appraisal House, run by Gastrodon, where you can bring treasure you find in dungeons you find to it. And found in every base is a Slowking, the chief of the village and the one who has you create the Adventure Squad.







There are also several new additions to the game. One of them is the Pokemon Tower, in which Pokemon ride piggy-back on one another and the bottom Pokemon moves around. An attack like this is much stronger than a normal attack. However, enemy Pokemon may stack themselves too. After defeating your ally Pokemon, they may even evolve. On the other hand, your allies can also evolve once you fulfill certain conditions.







Another addition is the Monster House, in which you’re pitted against hoards and hoards of enemies, all ganging up on you. It’s going to be a challenge to survive that, especially since they like stacking up into towers!







Arceus appears in this game as well. It isn’t clear whether it’ll be joining you or not, but it seems that he can change colors, and, consequently, types. Maybe you’ll have to search for his Plates?







Another new aspect to the game is requesting rescues. If you are defeated, you usually lose half your cash and your tools, but if send out a Rescue Request through the internet, a rescue team may come for you. This way, you won’t have to lose anything!







You can also use the DS as a controller, using the touchpad to choose moves a-la Pokemon Diamond, Pearl, and Platinum.







Finally, you can access more requests and news through the WiiConnect24.







That’s all the news for now. This game should be head for American release soon, so keep your eyes peeled for it!

Monday, October 26, 2009

new pokemon mystery dungeon on the wii comfirmed!

3 different ones!they cost 12 bucks each and only on wiiware its going to be a huge hit when it hits wiiware (date of realise oknown)

the daily scoop:new super mario bros. wii q/a

Does the game feel like a classic Mario game? And are there moments in the game where you think "this feels oddly familiar"?


While the feel and physics feel more like a DS game, there are loads of nods to Super Mario Bros. 3 and Super Mario World that make it feel very familiar and old-school.



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Can the Classic Controller be used to play this game?

No.



Is there a feature where you can take snapshots?

No.



Is the DS version compatible with it in a way that it might unlock a new feature, level or item?

No.



Is the game Nunchuk compatible? I hate the D-pad.

No.



What's the Super Guide like?

It's decent. Fail eight times and a green block appears at the start of a level. Hit the block and you'll be asked if you want to use the Super Guide. If you choose "Okay" Luigi will appear and play the level for you, without collecting any Star Coins or anything like that. You can then jump in and take over whenever you want. There's no need to get annoyed about the Super Guide as if you're good enough to get by without it you don't need to use it. It's only really for people who need help.



Are there any other new power-ups other than the Helicopter and Penguin suit?

Nope, other than the Ice Flower.



Any Mini games?

There are three different kinds of Mushroom houses. The red ones let you play a 'match two cards' game similar to the one in Super Mario Bros. 3. Yellow ones have Toad giving you a Starman from a treasure chest. Finally, the green ones have you trying to win 1-ups by jumping in a cannon and firing it to hit as many balloons as possible. In terms of there being mini-games similar to the ones you played Super Mario 64 DS though, there's nothing like that.





Are there any features/secrets/surprises that we don't know about?

Absolutely. One in particular is fantastic but I can't spoil it. Experts will appreciate it though.



Are there new world themes such as a space world? A Galaxy level!?

Nothing in space, nope.



Are there any duck-like enemies?

If you mean the Cataquacks in Super Mario Sunshine that toss you up into the air, nope.



You know at the end of levels in the DS version, sometimes you get fireworks because you finished with a certain time and then mushroom house things showed up? Will this be included in the Wii one?

There are certainly fireworks, though I'm not entirely sure how to trigger them this time around.



In the DS version they had changeable backgrounds that you could buy with the Star Coins. Will this be included?

No. Two reasons for this: firstly, those backgrounds were for the bottom screen and obviously a TV doesn't have a bottom screen; and secondly because the Star Coins are used for something far more important this time.



Are the worlds and levels similar/identical to the DS version?

No. These are completely new levels. There isn't a single one of these 74 levels that you've played before.



Can you play as Luigi in single-player mode?

No.



How many blocks does the save file use?

I don't know. I was playing the final review version on a debug Wii that I couldn't use to see how many blocks a save was. I'd guess only one or two blocks though since it's literally just what world you're at and how many lives/Star Coins you have.



Can you confirm that the game runs in 480p/16:9 widescreen?

Absolutely.



Is King Boo a boss?

No.



In the new trailer, you see Mario in a new suit which allows him to freeze enemies. Is this ability still available for the penguin suit, or has it been replaced?

It's still in the penguin suit. It's odd; I'm not really sure why the Ice Flower's in there when the Penguin Suit already does the job. I suppose the angle they throw their ice balls is slightly different, but even so, the difference is negligible.





Is the multiplayer function available throughout the storyline? It would be so cool for you and your best mate to be side-by-side when defeating Bowser

Yes, the main game is fully playable for up to four players and players can drop in and drop out at any time throughout.



Some bloggers said it's as hard as Contra (With just one player). Is this statement true? And what "hard" game would you compare it to?

It's wrong to compare it to Contra because they're both completely different types of game. Contra is designed to let you die multiple times in a level before you have to start the level over again, so it's made ridiculously difficult because it expects you to at least take a couple of hits. Mario games aren't like that: it's not like a Mario game has ever fired hundreds of Bullet Bills at you from many different directions in one go. I'd say it was easier than Contra, for the simple fact that if it was as hard as Contra then it wouldn't be fun for 95% of the gaming population. Only the hardest of the hardcore who thrive on near-impossible challenges would enjoy it. That's not really what Mario is about. As a Mario game though, compared to the rest of the series, I'd say only Lost Levels and World 8 of Mario 3 are harder.



How long will it take to beat the game with one person playing and are there any worthwhile unlockables to go replay the levels again? I personally didn't find the reward of collecting all of the Star Coins to be worth it.

Well, trust me, it'll be worth it this time.



Are 1-Ups as plentiful as they were in New Super Mario Bros.? It was SO easy to get extra lives and it felt like there was no penalty for dying.

At first there are a lot of 1-ups. However, when the game starts getting trickier, the number of 1-Ups available start to decrease. It gets to the point that you're genuinely happy to see a green Mushroom House because there's a good chance of you getting up to 5 extra lives, which you're likely to lose fairly quickly in the later worlds.





How does the variety of enemies compare to New Super Mario Bros. DS?

It's similar but there are a lot more new and returning faces. Spike is back from Super Mario Bros. 3 (the tiny green lad who chucks spiked balls at you), and features in quite a lot of levels. Lakitu's obviously back too, and I was happy that when you jump into his cloud it goes MUCH faster than it did before and it's no longer a chore trying to get around in it.



Is the pause when character dies gone?

No, the pause is still there. However, it's nowhere near as bad as people are making it out to be in my opinion. It's understandable that when watching the videos it seems like it would be annoying, but when playing it's actually useful. It only takes one or two occurrences of it to get used to the timing, and from that point on it becomes handy for two reasons: it lets you know what's going on elsewhere on the screen without you having to take your eyes off your own action, and it gives you a split second to plan your next move. Once you get the timing right, it doesn't throw you off your stride, as many are assuming it will. Say you were running and about to jump when someone takes a hit: if this happens it's perfectly easy to still do the jump as the action resumes since the timing is very easy to learn. The knee-jerk reaction from the internet is that it's a bad, even game-breaking feature, but it's actually the opposite.



How is the World progression in this game? Is it like New Super Mario Bros., where it's got split-paths at two point in the game? Or is it like Super Mario Bros. 3, where you just play all eight worlds without skipping any if you don't use warp zones?

It's like Mario 3. There's no more Mini Mushroom nonsense like there was in New Super Mario Bros. on DS, where many people never got to see two of the game's worlds. It simply goes 1, 2, 3, 4 etc, unless you find a warp cannon of course.





Are the Koopalings referred to in-game as Bowser's children or are they mere henchmen?

They're never really referred to because it's a Mario game. Nobody really gives long speeches in a non-RPG Mario game, so they just turn up and go "hey" or "graaagh", then you fight them and they jump away again. Which, to be fair, is what I'd hope for in a Mario game. The one thing that annoyed me about Super Paper Mario was the dialogue. While it was really funny, it was also immensely annoying due to its length. I'm glad this sticks to the Mario platformer tradition of short intros and tiny cut-scenes after each world.



How varied are the boss battles, not including the last ones?

The general idea is the same (jump on a Koopa Kid's head three times), but there's still a good variety in the boss battles.



Are there boss battles that become harder while in multiplayer mode? I've seen that, while in multiplayer, some things become easier while others become harder, and the boss battles I've seen so far have become easier. Thus the curiosity.

It really comes down to the level itself. Some of the earlier ones are easier with more players because they're more or less on one long, flat platform. As the game progresses and the bosses (and, more importantly, their environments) get more difficult to deal with, those players that were a help in the earlier boss battles can now get in the way and you'll have to work together to stay alive, especially in battles where there are only a few small platforms you can stand on without falling to your doom.





Is the soundtrack varied and of good quality? We did hear some different tracks, but most of them had that "waah waaaah" sound in the mix, which could be annoying to some.

I didn't like the "waah waah" in the DS game but it's grown on me this time. It's odd, I wasn't a huge fan of the DS music in general but when I hear it again in this (the main theme is used in some overworld levels and a remixed, banjo version of it plays during harder overworld levels) I find myself whistling away to it. There's also new music (like the aforementioned awesome underwater music) and some old Mario themes too. Overall it's a great soundtrack and there are only a couple of tracks I didn't like (the desert stuff, for example).